Reverse Array

This question has arisen from the Blender Underground forums:

It’s quite easy to make an array which scales down toward the centre of a spiral, but how the hell do you make one which scales up?


It is possible to reverse the scale of the objects, but the offset between them is not taken into account. I don’t think you’re looking for result like on the image below.
The reversed array is not animatable and is not made directly within Array modifier. I used a single face object (plane) for making the array then scaled the object along Z axis which changes the height of the polygons and their surface arrea. After applying the modifier I used DupliFaces with the desired object and Scale option turned on.


we’ll see if that does the trick. Thanks for your help!