Hello
wanted to ask for any advice
how do i make a reverse perspective effect in a blender
like this
I think it somehow can be possibly implemented through a osl shader with a projection matrix
Hello
wanted to ask for any advice
how do i make a reverse perspective effect in a blender
like this
Hello! Here are the results of my experiments with a reverse perspective camera. This is a patch for code. It is still very raw code, but managed to make a preview in the 3DView window and visualization for EEVEE. For a reverse perspective camera, the settings are the same as for a simple camera, but the āReverseā flag has been added.
Hi @anon20675008 ā I got here via googling āreverse perspectiveā and this seems to be the first thing Iāve seen that actually does it.
I canāt quite figure out your reply though ā did you write some code to implement the āreverse perspectiveā checkbox? If you could shed some light on exactly how you got there thatād be amazing!
There is program code in my builds.
The picture shows the interfaces of my assembly.
I plan to publish the source code and build it under Linux soon.
I now need models to test before publishing.
Now my builds doing visualization in EEVEE, but there are some developments for Cycles too.
Yours models can be sent to [email protected] to show that the āreverse perspectiveā effect works quite well.
I think the real world example of this is the hypercentric lens.
Sorry @anon20675008 ā I have to edit this post because I canāt reply more than 3 times!
I donāt any experience compiling blender with patches ā so Iām happy to wait a bit longer for the Cycles version. How would I install the code for eevee?
I can publish the code for eevee now, but I could not make the partable blender build static_libs so soon. Can you compile blender with the patch yourself?
Hi!
Link to demo builds for linux https://drive.google.com/file/d/1LA2kHUWxUZssDQll_43k0ZUs9oCcAJly/view?usp=sharing
Demo video https://youtu.be/6ri9og_RtbU
Examples:
dace
teapot
Hi @anon20675008 ā thatās amazing! Thanks so much for sharing it. Do you have any advice on building / combining in a way that would work for mac? I appreciate how much youāve done already so no worries if not!
Also I think I can only reply three times to this post so I may not be able to reply after this!
Read Building Blender for macOS
Camera->Lens->Type: Orthographic
Camera factor: -1 to 1
ScreenShot:
https://drive.google.com/file/d/1AhqcWkSZquWPcc_TYO4p0cTnKnqP5AlL/view?usp=sharing
Test camera factor video:
https://www.youtube.com/watch?v=Dq106R-CUwA
Demo builds for linux:
https://drive.google.com/file/d/1w6YiHvLzoZAiuJ3EtlSEvlkvx0kytcGd/view?usp=sharing
Blend file with animation camera factor:
https://drive.google.com/file/d/1m7UVflDn9kI50pJHsT-_UeWHvQU5qHZH/view?usp=sharing
Cool stuff, but I notice thereās some problems with shadows.
I notice it too. I started to study and fix this problem.
Hereās the real world version
https://www.youtube.com/watch?v=iJ4yL6kaV1A&feature=youtu.be
Thank you very much. This is a very useful and detailed writeup.
Seems to be behaving.
I just found that post. Itās an awesome feature that I hope will find itās way to master ! Congrats @anon20675008 !
new test:
github patch for 2.92: https://github.com/sungreen/rcam/blob/master/rcam3_292_20210101.diff