I was wondering, I have a human model for which I’ve applied a normal map symmetrically, but the normal map on the side being mirrored renders with reversed normals (what’s supposed to appear going inward goes outward, etc…). If the only way is to apply the mirror modifier and bake another normal map, is there a way to duplicate the UV islands I already have set up for the first half and apply them to the second half, kind of use them as a template?
Thank you.