RFP—Lockheed L-1011 TriStar Exterior Model (MSFS 2024 AI Traffic)

Summary

Seeking a 3D artist to build a native MSFS 2024 exterior model of the Lockheed L-1011 TriStar, optimized for use as AI / background traffic (not a flyable aircraft). The aircraft is one of several for a private add-on project and will be injected in numbers — frame cost across many simultaneous aircraft is the priority, not study-level fidelity.

Blueprints and photo reference can be provided.


Scope

In scope

  • Exterior model only (no cabin, no flight deck interior)
  • Native MSFS 2024 export (glTF), sim-ready
  • Base PBR texturing (albedo / normal / roughness-metallic) — a clean, neutral base is sufficient; liveries are handled separately
  • Animations (see below)
  • Authored LOD chain (see below)

Out of scope

  • Interior / VC, systems, flight model, sounds
  • Liveries / paint (handled separately)

Animations

Standard traffic-level rigs — functional and clean, not study-level:

  • Landing gear — extension/retraction, including bogies and doors
  • Reverse thrust — thrust-reverser deployment (L-1011 center + wing engines)
  • Wing flex — gentle in-flight flex / ground-settle

Control-surface animation is a nice-to-have but not required for AI use; note in your bid if you’d include it


Technical target — LODs

This is an AI-traffic aircraft, so LOD budgets are a fraction of a flyable. Pl

LOD Purpose Target tris (widebody, AI)
LOD0 Hero — seen only parked nearby ~25k–35k
LOD1 Near ~10k–15k
LOD2 Mid ~4k–6k
LOD3 Far ~1k–2k
LOD4 Distant silhouette few hundred

4–5 authored LODs, chain optimized for many simultaneous aircraft. Treat the numbers above as targets — propose your own final budgets based on current MSFS 2024 traffic-performance norms.


Reference & source provided

  • Traced 4-view blueprint (side / front / top)
  • Curated photo reference (multiple L-1011 airframes, tail/engine detail)
  • Optional: an existing blocked-out Blender base mesh to build from or reference

Deliverables

  • Native MSFS 2024 export (glTF + textures), installing and rendering correctly as AI traffic
  • Clean Blender source file (organized, named, sensible topology)
  • Authored LODs as specified
  • Base PBR texture set

Logistics

  • Budget: negotiable — share your quote and I’ll discuss directly. This is for a commercial endeavor so open to different compensation models
  • Timeline: October 2026
  • Milestones: blockout → LOD0 + textures → LODs + animation → final export (adjust as you prefer)
  • Rights: work-for-hire; delivered assets and source owned by me
  • To apply: reply with a short intro, portfolio (hard-surface / aircraft / vehicle work), any MSFS 2024 or sim-traffic experience, a rough quote and timeline, and your preferred contact. Send via DM

Sim-traffic experience is a strong plus — familiarity with native LOD authoring, glTF export, animation tagging, and AI-traffic performance matters more here than raw high-poly modeling skill.

Happy to share full detail with serious applicants under a brief NDA if preferred.

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