I have a model in my scene, that I put on a plane with “shadows only” enabled. Then I have one area light with shadows enabled. Shadows look good in blender on white background, but when I try to export scene to RGBA png, open it in photoshop and add white background, shadows are much darker, object looks of course ok, because it is not transparent.
Hm, I guess the problem isn’t in image format, but in alpha setting itselve. If I use >>sky<< shadows look good, but there is white border around edges, if I use >>premultiplied<< shadows get reall too dark. Why is that?