This is a game I`ve been making in my spare time since july of 2012. The real development time is around 15 days though.
The core idea of the game has been brewing for years already and I though it was mature enough develop it further. The game is planned to be simple enough so I can make it on my own - I consider it as my skill test in every possible game development field.
RGP (will find a proper title later) is a fast paced single player racing game where player is a pilot of ultra fast, hovering race vehicles. Game setting takes place in a distant future, or a fictional universe on various distinct planets around the galaxies. I plan to keep the overall style close to retro futurism - vivid, minimalist and smooth.
For a full GDD (game design document) look HERE
all of the content there is a subject to change and will form up in further development of the game. Actually for now it is more like a verbal sketchbook of ideas and concepts not a proper GDD.
Also for more detailed development process and frequent updates check my dev-blog HERE
the realization process is split up in following phases:
- planning & preperation (done)
- sketching and concepting
- developing game core mechanics
- developing graphics & shaders
- developing game art
- developing sound, graphics & effects- putting all together
- alpha release
current development phase: sketching and preperation
during each of the phases I will publish pre-alpha releases showing the features developed.
Later I will create a more specific roadmap for milestone releases.
RGPv0.01 - first public pre-alpha demo (sketchy verison of what the game might feel and look like)
- raceable hovering vehicle
- custom physics & aerodynamics
- shiny exhaust trail
- placeholder graphics
- nice UI using Moguri`s BGUI library
- basic AI with obstacle avoidance behaviors
critique & comments are welcome!