Rhino to blender, issues at importing obj/fbx files

I do not know what it is happening
in the fbx side, it does not seem to import anything
in the obj side, it seems to be importing a collection of textures, however the original file does not have textures

here’s some files with a similar behaviour (this time around the fbx file seems to import a collection of textures, whereas the obj file, imports just one textures, both do not import the mesh), I putted in a 3dm file, in case someone want to test it
https://anonfiles.com/ndR32cW2yb/lowerplate_7z

I don’t know what you exported from Rhino, but most of the time to test a fbx or obj that isn’t working I try different 3d software packages. For instance 3ds max, or even windows 3d paint which does a good job at this stuff for error checking.

I tried both obj and fbx. Both are huge that’s why you don’t see them. Scale the obj 1:1000 and the fbx 1:1000000 and you’ll see them. Also, go to view tab and increase end clip to 10.000 or more because your objects were so big that the clipping threshold made them invisible.

1 Like