Hi everyone!
It’s been a while since I shared some Updates on my Project. But now I am ready to show something
I heavily worked on her Body. Did some texturing and modelled some new stuff:
Here are a few Renders:
Very nice progress A very realistic looking body, love the hair. Would you mind posting the wires? I´m in the process of trying to improve my organic modeling skills and I love me some topology comparisons
One critique: where the ribs meet the sternum, seems a bit sharp an angle, I would smooth that out somewhat.
Hey thanks very much … Yeah you are right, have to smooth it out
surely i’ll post some wires, but I think my topology isn’t always the best one But here they are:
not really… i added a Multires, then i scuplted to sub level 5, then I baked and went back to sub level of 2.
I put the Wireframe Modifier after the Multires, so it seems like a very dense Mesh, in fact it is actually quite a low poly Mesh, 6500 Verts without the Modifier
Your head topology seems to be missing a muzzle loop (that’s the one that goes around the nose and mouth) which will make it difficult to show the smile lines properly.
As you can see in this bright smile, trying to get that crease will have you crossing faces rather than having an edge following the crease to work with.
Even when she isn’t smiling, there is a subtle peak and valley thing going on (green is peak, red is valley) in that area of the face.
if you want it subtile can do it as bumpmap, but better way is to add a shapekey.
I think your model would be ok to aply it on, and as a shapekey its easy to go back, or put the effect on more or less as a %.
Nice work! I notice that a lot of artists have trouble with the edges of the mouth and you’ve avoided that nicely. Can’t wait to see a finished, posed model.
Wow thanks very much… I really appreciate it, currently i am rigging her so it wont take much longer till you see her posed:-) i am really looking forward too to see it