Okay, I had some fun with this doorway…
Click URL for big Picture…
http://mysite.verizon.net/vze3nvj6/Blender/forum/room001.jpg
Ambient Occulant setting was used here. Long time to render.
This image shows the doorway and room. I added walls behind the camera. These walls are out of view and have a high EMIT setting, to add some ambient glow. The color of the walls match the glowing lantern. The purpose for the silver ball is tpo let me see the light sources.
Click URL for big Picture…
http://mysite.verizon.net/vze3nvj6/Blender/forum/room002.jpg
No Ambient Occulant. Quick time to render.
This image is without the Ambient Occulant setting. I added a regular default lamp and set it bright enough to illuminate the room. This is a quicker way to render and to do your adjustments with meshes and textures, before you use the Ambient Occulant method (or Yafray too).
Final Picture
Ambient Occulant setting was used here. Long time to render
Final touches were made. I did not SMOOTH any of the wall meshes, because I find that the shadows from the outside light faded away and lost the night-time effect.
I also removed the EMIT effect from the walls hidden behind the camera, but forgot to change the color back to white (instead of matching the candle). This is not a bad thing though, it actually helps.
Commentary: I made the floor shiny, to let the outside sky be seen without actually seeing the sky. It is a cold color and feels like night time. The glowing lantern was added for some warm indoor visual effect and a way to brighten the room too. Notice that the light coming inside is RAY traced, yet has a soft shadow-edge on the floor near the arch. I positioned the light just right, taking advantage of the faded edging. The glowing lantern has a tiny spotlight aimed at the floor. I wish I could have used SMOOTHING on the walls and in the arch, but in this dim lighting, it is almost not needed. I beveled the edges and corners.
You can download this project here…
http://mysite.verizon.net/vze3nvj6/Blender/forum/Doorway.zip
UNZIP it to drive C, don’t change the sub-folder name.
It will look like this c:\zBlend_Door
If you don’t, then you will have to manually load the images for the stone floor and the wooden baseboards.
“It is a sloppy project, but I did it on the fly for fun”.