I am building a complex mechanism and a problem arose.
There are two bones, bone 2 copies the rotation of bone 1. If bone 2 is not connected to other bones, then it rotates in the same way as bone 1, but if bone 2 is connected to bone 5, then bone 2 moves slightly, not full.
like other bones inhibit bone 2
If you turn off Inverse Kinematics for bone 3, then bone 2 begins to rotate as expected.
How can I make bone 2 transmit full amplitude rotation to the next bones (5 and 3)?
mech.blend (1.2 MB)