So basically I have a rig and a mesh. I have animated some bones in the rig and set the animation to play with an always sensor. The rig is spawned in.
After the rig has been spawned, the rig resets its scale (which is animated) for one frame before changing back with the animation.
Things I have done when testing this:
- set the timeline to 0
- tried all the other animation playback methods
- turned continue on and off (in the animation actuator)
- toggled the visibility around the time it is spawned.
- applying the scale to the mesh and spawner
Is there anything I am missing? This is quite annoying as it seems to be impossible to get rid of.
Thanks in advance