Hello guys! I’m really newbie like a rigger in blender. If for that i need help. I share a video where I show one simple test of a Cube with differents pivots points. How a first solution it’s ok. But i need the bones follow the mesh all time.
I know in Autodesk Maya exist the clusters for attach the bones to the mesh. In blender I have tryed to use the modifier hook without succes.
surely there are any other solution that i’m not able to think… Please whatever suggestion it’s ok for me.
Thanks