hi
im new 2 blender
i think it happens because feets are too close 2 each other
anyway
someone help me
why this happened and how 2 fix it
tnx
Hi.
EDIT: Most likely, the IK Bone Constraint settings for one of the Legs, has an excedent number o Bones in the Inverse Kinematics’ Chain Length.
In this case, probably should set the Chain Length value(s) to 2.
If that is the case, this would be better denominated as a Leg Rig issue —not a Foot Rig issue.