Rig problem in feet

hi
im new 2 blender
:smiling_face_with_tear: i think it happens because feets are too close 2 each other
anyway
someone help me
why this happened and how 2 fix it
tnx

Hi.

EDIT: Most likely, the IK Bone Constraint settings for one of the Legs, has an excedent number o Bones in the Inverse Kinematics’ Chain Length.

In this case, probably should set the Chain Length value(s) to 2.

If that is the case, this would be better denominated as a Leg Rig issue —not a Foot Rig issue.