Rigged a RUBIKS cube with geometry nodes

I’m using geometry nodes to use plane objects as rig controllers for the cube.

SDDD
I’m PRETTY SURE this is not how it is supposed to be done because, in the process of making this, i realized it would require some quaternion math to rotate the points(not sure about that either yet) . but I am instead separating instances on the basis of proximity and rotating them along the bounding box center . This is pretty much a hack and “breaks the rig” every once in a while, but works fine for the time being. I’ll probably have to study the right way and work more on this to make it better.

YOU can follow more WIP with project files on https://www.patreon.com/posts/this-works-82193328

SDASD DSD

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I featured you on BlenderNation, have a great weekend!

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Thank you very much :scream::scream:

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