Initially made to generate a couple of sprites, I re-meshed it a couple of times now and still unhappy with the result, especially the arms / hands / legs / foots… no, I’m joking, even the softbody modifier is causing me troubles, I didn’t use blender for a “serious” project in a while, but after a week of work it starts to be acceptable. I was bored vertex-painting the groups all the time so I went for envelope-only rigging. This is more or less a single shader solution, with a few exceptions including the texture used for the scar… I may work a little on it and then paste it to blendswap (I’m more or less new to the blender online community, this is some kind of baptism )
Initially made to generate a couple of sprites, I re-meshed it a couple of times now and still unhappy with the result, especially the arms / hands / legs / foots… no, I’m joking, even the softbody modifier is causing me troubles, I didn’t use blender for a “serious” project in a while, but after a week of work it starts to be acceptable. I was bored vertex-painting the groups all the time so I went for envelope-only rigging. This is more or less a single shader solution, with a few exceptions including the texture used for the scar… I may work a little on it and then paste it to blendswap (I’m more or less new to the blender online community, this is some kind of baptism )