Rigger needed for on-going project

We have an on-going project that needs a modeler to manage rigging and blendshapes for highly, photo-realistic digital humans. The rigs are created with Character Creator and the characters are rendered with Blender (Cycles). Your experience optimizing and enhancing rigs is important. Additionally, the role would create custom blendshapes for lip sync and emotions. This is a part-time position that would likely grow as we expand our team. An NDA will be required in order to share more about this amazing project. Thanks.

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