Hey, I’ve been working with blender with a little of over two years. The first year, I taught myself Blender, mainly modeling, and now I’m in a class, but they aren’t really good with answering questions. We were to make a character, and that part I did fine, but using armatures and poses screw me up. I placed my armature to the approximate spots where they are supposed to be, I did the vertex group things for everything. My teacher told me to do this thing for elbows and knees, and some main body one. I don’t know what I did wrong, but after the elbow and knee thing, my character’s arms and legs got either twisted or raised. The Pose position and the rest position seem to be different, even though I haven’t moved any bones yet, I think. Also, not having to do with rigging, but texturing, how do I make the different sections of his body flow more smoothly. I’m also new at texturing. All I used to do was model animals, because that’s all I could do. My teacher wouldn’t let me do an animal because that would be “too hard”. But yea, please tell me what I did wrong.