Rigging a long and wide tongue

Hi to all,
I am pretty new to blender and rigging and tried to get along with the tutorials I found so far.
I modled a long tongue that I like to animate not only with a bone chain as a kind of spine column but also having kind of rips so the sides of the tongue can be be rolled up or down like forming a U.

In my try I am using bendy bones but when I deform them using rotation they don’t bend so much, as I would like to have them bend. How can I accomplish that?
The other problem I have is that the bones of the spine are crazzy twisted in origin position. How can I set them untwisted?

I am not sure whether my aproach with the rip-bones is a good one, if you know a better one let me know.

Thanks in advance for any hint
:slight_smile:

Please post the .blend file.

This should be an easy matter to rig, but no one can see what you have so far.

Randy

1 Like

Maybe this method would work if you animated the movement of the spiral curve, moving it to the tongue.

I agree with Randy, post the blend file please!

I would suggest maybe a bone chain/bendy bone and a shapekey to get the cross section roll, but lets see the file.

Hi Randy, how are you, long time no speak my friend.

Cheers, Clock. :beers: