Hi to all,
I am pretty new to blender and rigging and tried to get along with the tutorials I found so far.
I modled a long tongue that I like to animate not only with a bone chain as a kind of spine column but also having kind of rips so the sides of the tongue can be be rolled up or down like forming a U.
In my try I am using bendy bones but when I deform them using rotation they don’t bend so much, as I would like to have them bend. How can I accomplish that?
The other problem I have is that the bones of the spine are crazzy twisted in origin position. How can I set them untwisted?
I am not sure whether my aproach with the rip-bones is a good one, if you know a better one let me know.
Thanks in advance for any hint