So I wouldn’t think of myself as that terrible using Blender however I’ve come across an embarrassingly simple problem;
I want to rig a cuboid with an elbow-like hinge joint in the centre but I just don’t know where to begin. A simple loop cut in the centre and using two bones merely deforms the shape as seen here.
Using another loop cut close to the original does indeed remove this problem however I’m faced with that fact that as the “forearm” rotates, there is clipping around the hinge as both sections of the mesh overlap. Of course this is problematic…
Any suggestions on what I just couldn’t find the solution to would be much appreciated! Thanks.