Rigging an Aircraft

Hi!

I’m trying to rig and aircraft model in Blender. I’ve been following this tutorial: http://www.youtube.com/watch?v=nSe5woc45kA

The model is for being used into Unity 3D engine. I’ve followed the tutorial without any problem, but when I’ve imported into Unity…


I don’t know where the problem is, maybe Unity only allow bones…
Do you know any other way to do that?

Here is my file project: http://www.pasteall.org/blend/21371

Cheers!

hummmm… downloaded your blend file and can’t seem to get it to do what you have showing there… the constraints all seem to be working fine… as per the video…
I would suggest some times blender just needs a be shut down and restarted and then open the file again to do get all straitened out and working correctly again…

I kthink the problem is that Unity is not supporting contraits… Are there any other way to do something like that? I’ve tried using bones but was a pain, and was not working really well.

Cheers!

I kthink the problem is that Unity is not supporting contraits… Are there any other way to do something like that? I’ve tried using bones but was a pain, and was not working really well.

Yes… well… I mean … I would think so… I’ve never messed with Unity so not sure… but you don’t have to use bones to do what your wanting… simply use another object… like an Empty object…

But parenting one object to another you sudden place the Child object in the ‘space’ of the Parent object… such that if you the Parent object is set at an odd angle… the Child object cans still be rotated on only one axis for the sake of rotation… but because it is alighned with the parent objects rotation it adds that rotation into it’s rotation…

Hope I’m making myself clear… (actually I’m confusing myself a little bit)

I’m sorry, but I’ve not understood you.

I’ve tried to make it simple and I’ve added a new object and make the rudder it’s children. Now, when I rotate the new object, rudder is also rotating, but it’s not being done in the right angle…

http://www.pasteall.org/blend/21673

hummm well … are you using Normal or Local mode to rotate in? or are you using Global?

ViperNew_Norv_001.blend (1.6 MB)

Wow! That was exactly what I wanted, and it’s also working into Unity!!

Can you explain me hot to do that? More I use Blender the most noob I feel.

Cheers!

Okay… I was thinking you were a bit further along in using blender…

in the 3D widow… on the bottom tool bar… there is a text window that most likely says… Global… click on it and you will get a popup… select Local… or Normal… (I usally use Normal) and that will change the orintation of your Cursor Gizmo…

Like this…