I’m trying to rig this with an armature so that, when the top piston ring (the outside collar) is moved up or down, the grabber “jaws” grip accordingly!
I’ve now exhausted youtube videos and tuts I’ve found and now I’m tearing my hair out!
My main problem is that each jaw follows a bone, but that bone rotation should be constrained around the attachment pins.
I crudely made it work for one jaw. Instead of those weird object constraints that I’ve never worked with :P, I gave the jaw an armature modifier and assigned all its vertices to the right jaw bone with the vertex groups. I wanna go to bed now, see if you can figure out the rest, otherwise I’ll help you out some more tomorrow, goodluck!
I crudely made it work. Instead of using those object constraints I’ve never worked with, I gave the jaw an armature modifier and assigned all it’s vertices to the right jaw bone with the vertex groups. See if you can do the rest from this example, if you can’t figure it out after my almost non-existant explanation, I’ll help you out tomorrow. Cause I want to sleep now :P.