I have this blender model for a game with 68 bones and 31 animations (1/2 seconds each), the thing is that I got a revised/updated version of the mesh in a different file.
and I would like to do the following:
· * * * * Rig the new revised model using the previous bone structure so I can reuse the 31 animations already created.
· * * * * The previous model didn’t have any bones on the hair, so I would like to add some new bones on the hair, and rework those 31 animations to apply some movement on the hair.
Are those 2 possible? If so, how much would it cost me?
If you think you can help me with that, please send an email to [email protected] including a quote.