Does anyone understand what’s going on here?
In pose mode I rotate the head in the Y axis.
- The head mesh, full strength weight painted to the Green DEF Head bone moves at twice the rate, why?
- The scalp (from which the hair is emitting), which has been parented and weight painted full strength to the DEF head bone moves the same distance as the Head bone, but leaves the emitted hair behind!! Why?
The scalp mesh including hair moves, scales and rotates normally in object or edit mode.
This is using the rigify rig parented to the mesh with custom painted empty groups.