I have eyes on my character that are shrinkwrapped to his visor. When I parented them to the rig using automated weights, the half sunk into the face and moved positions whenever his head turned. I was wondering if there is a way I could parent them to where they stay on his face exactly where they are. when I was building the rig, I put the rigify face bones where the face was but didn’t adjust them if that’s important. I appreciate the help.