Hi, I have some questions and problems rgding the title as stated. Quite new to IK and rigging…lol
I have a VRML 1.0 model exported from Solidworks. But it has a lot of probs esp. poly mesh issues, no prob with rendering. But,
Is it possible to rig/IK a VRML model in Blender? If so, how?
I’ve tried a few times, it seemed possible, e.g. adding armatures and parenting., but when i tried moving, the whole object seemed to deform, like a rubber band of some sort, the whole VRML model becomes messy as a result.
Tried using weight paint, but the same prob still occur.
Btw, the model is somewat similar to robotics and machinery, and I can’t afford to deform any joints or parts aft rigging…=(