Hey Blenderartists, I’ve been working with Blender for awhile, had a small project team working on a game for awhile but ended up having to scrap it. I’m now working on a new game which I’m currently developing; though it does not use Blender for the engine, it is using the animations/modeling.
Anywho; I’ve completed most of a character I’ve been working on, put in a rig, excluding facials and I’m looking to now attach cloth to the character. I have the mesh set to cloth and the proper properties set so far (to my knowledge) for the cloth objects. I have them as a seperate mesh from the character and armor.
The questions I have are to do with the cloth and armor.
I have one file where I have all the armor built as a seperate mesh just in case; the main rigged file has the mesh of the armor “joined” to the skin. What would be more effecient? I was going to add the vertex groups for the armor manually, for example the elbow and shoulder joints would be attached to specific bones to morph properly.
The cloth objects are the cape on his shoulder, the straps between his legs and another peice of cloth coming from his waist.
I also need the cloth to react with the mesh, otherwise I’ll just have to rig all the cloth to try and create a look of movement. Mhich will be hard for the cloak I’m sure.
Any help on this would be great, I’ll post a picture of the guy so far to show an example.