I’m having some trouble trying to rig a character, the character is made of 5 parts: shirt, arms, head, pants and shoes. I want to rig them all at once, I mean if the shoulder of the arms move, the shoulder of the shirt should move too, but I don’t know how to go about this, since armatures apply to one object only as far as I’m concerned. I don’t know if I explain myself at all so I attach my .blend file. Hope you can help. This character is for a game I’m planning and so I’d like the rig to be portable I mean I want to make some kind of clothes system with wich I can interchange shirts for example leaving the rest of the character as is, but I don’t know if this is the right way to go neither or if it would be better to join all the objects into one, but that would make it impossible to get the clothes system to work I think… well maybe I’m a bit confused.
Thank you in advance
Skate.blend (401 KB)