I’ve tried to rig a mesh.
The mesh comes from human maker, or something like that.
The rigging,… well, I tried it myself, but I don’t think it is very well.
That’s why I wanted to ask what you think of it?
How can I make it better? (file)
Thanks for the help.
by seperate neck bone I mean … at the moment you have one bone that goes from the bottom of the rib-cage to the top of the neck / bace of the head. there should be a seperate bone for the neck it’s self, and probably about 3 bones going down the spine from the sholders to the hips.
Rigging is a complex art, but Blender makes the tools for setting it up surprisingly simple. I once made a tutorial that demonstrates how to set up IK. It’s useful to know, as auto-IK is rather limeted:http://yogyog.org/texts/legrig/index.htm … otherwise there are several others within the reach of a little googling.
The easyist way to delete the sceliton is to to select a single vertex from it and press ctrl+L or from space menu Select > Linked Vertexes.