rigging

I’ve tried to rig a mesh.
The mesh comes from human maker, or something like that.
The rigging,… well, I tried it myself, but I don’t think it is very well.
That’s why I wanted to ask what you think of it?
How can I make it better? (file)
Thanks for the help.

pcforme

Makehuman.

Please upload some pictures :slight_smile:

I don’t think that pictures are very usefull.
You need to see how the rigging works.
That’s why I uploaded the blend file.

Shoulders are nice (very hard to set up)

I think a separate neck bone would help.

you don’t need separate toe bones if he has shoes. You don’t really need them for bare feet, unless the character has to wriggle his toes separately.

Also learn to set up IK solvers. Auto-IK is a bit rubbish.

Also… delete the hidden stuff… the legs under the trousers, and the skeleton.

seperate the neck bone???
Could you explain that? I’m new to this.

I know I should delete the skeleton inside.
The problem is that the skeleton already moves along with the bones.
So how can I delete it?

by seperate neck bone I mean … at the moment you have one bone that goes from the bottom of the rib-cage to the top of the neck / bace of the head. there should be a seperate bone for the neck it’s self, and probably about 3 bones going down the spine from the sholders to the hips.

Rigging is a complex art, but Blender makes the tools for setting it up surprisingly simple. I once made a tutorial that demonstrates how to set up IK. It’s useful to know, as auto-IK is rather limeted:http://yogyog.org/texts/legrig/index.htm … otherwise there are several others within the reach of a little googling.

The easyist way to delete the sceliton is to to select a single vertex from it and press ctrl+L or from space menu Select > Linked Vertexes.

Just one advice: see mancandy!