Rigid Body Collision Bounds

Hi everyone.

I am simulating a rigid body physics system, having a ball break through a piece of wood.

The only problem I am encountering is the distance at which the ball is triggering the piece of wood to break apart.

If you see by my image below, the wood starts to break apart when the ball is ~approx 10 or 11 blender units away from it. Which isn’t very realistic…

I’ve attempted to increase the solver iterations higher (from 10 to 30), and have tried my best to find out the solution… but to no avail.

Any help?


Have you checked to make sure scales and rotations are applied on all those objects?