I am starting out with animation and physics but can’t get my head around the rigid body configuration.
I have created what seems like a simple object. On top of that object I place a simple cube.
The stairs object is a passive rigid body with convex hull shape and the cube is an active rigid body with box shape.
When I start the animation my small cube launches away from the stairs instead of staying in place…
I tried with multiple configuration by changing the rigid body of the stairs to mesh and cube to convex hull. I tried playing with the collision margin but nothing seems to work…
I also set the steps per second to 500 in the rigid body world.
What am I doing wrong here?
domino.blend (1.58 MB)