I’m new to blender and have some problems with the rigid body simulation. I’ve tried to solve the problems by reading the blender doc and watching many videos on YouTube but I don’t get along with my problem.
I try to use the blender physic engine for a Hexapod simulation. My aim is to control the servos of the robot’s legs with the blender-python api. Therefore I want to build a realistic simulation model.
I’ve modeled the surface of the robot. See the file below. ( Couldnt use the attachment manager- maybe the file’s size is to big)
I use the blender 2.68a Version and the cycles Render on my GPU.
After I finished the robot’s surface I enabled the rigid body for the bot’s base and for one servo-bracket. The default value for the rigid body collision shape is convex hull. In the first test the servo-bracket should be passive and the bot’s base active. I started the animation (ALT a) and the bot’s base bounce extremely away from the servo bracket. Then I changed the collision shape to mesh(both objects) and the bot’s base falls through the servo bracket ??:eek:
Did you have any tips for me, how i could solve that “problem”. I think that i simly forget anything but i dont know what.
Thanks in advance.