hy everybody
i wanted to test the new rigid body integration but i can´t even build a wall-
if i build a wall of rigid bodys the wall is always collapsing or it is jiggeling heavily
What`s wrong? There must be a stupid mistake in my set up _ but i can´t figure out whats wrong!
could anybody help please!
thanks in advance!
wall_jiggeling.blend (543 KB)
I’m not sure what the problem is on a technical level, but when I set each blocks origin point to its geometry, it fixed it!
Hope this helps!
Ok after experimenting so more I learned that the object origin represents the objects center of gravity, so it is likely to cause problems of the center of gravity is outside of the mesh.