Rigid body with soft body physics interactions does not work

CUBE: Rigid Body: dynamic, default settings + Collision: default settings
PLANE: Soft Body: Goal - Vertex Group ~ some PIN + Rigid Body: passive, animated, collisions: mesh, deform, deforming

the CUBE starts to fall and the PLANE starts to bend according to the gravity force
but when the CUBE hits the PLANE these two does not interact properly,
PLANE does not bend at the CUBE hit, sometimes the CUBE does not reach the bended surface of the PLANE…

The question:
Is the Blender able to compute rigid body with soft body physics interactions?
If so how to set the Rigid Body CUBE and the Soft Body PLANE?

Cloth instead of soft body would probably work a lot better

better example
“blue object”: Rigid Body: dynamic, default settings + Collision: default settings
“red object”: Soft Body: Goal - Vertex Group ~ some PIN + Rigid Body: passive, animated, collisions: mesh, deform, deforming

see image

Cloth instead of soft body would probably work a lot better