I have been having problems with the rigify rig and the game engine working together. After I generate the rig and parent the mesh to it then click start, the rig zooms off along the Y-axis and doesn’t stop. This only happens when I set the rig to be dynamic in the physics panel. I don’t have any logic bricks set up for it or anything so it has something to do with the physics. I’m really new to the engine and I need some troubleshooting help.
Thanks for your help in advance!
Edit: Now I kinda feel ashamed asking the question since I just had to keep the setting static instead of using dynamic…silly me.