Just tried Rigify for the first time, made the rig then positioned / generated the controls / hid bones / selected all objects & controls last then parented and no matter what I try (applying any modifiers etc.) always has Bone Heat Weighting failed ! ?
Almost certainly topological errors in your mesh, like:
- Duplicate Vertices.
- Non-Manifold faces (eternal faces)
- Gaps in the mesh.
- Unapplied rotations and scales on mesh and/or armature
- Many others.
Blend file please, or at least an image of it in Edit mode, showing the transform on the mesh and armature, like this:
Cheers, Clock.
Thanks for the reply. I tried importing 1 main object into a new project and repeating what I tried and works fine.
My project has slowed down a lot since I started it, maybe some problem not very apparent.