Rigify: Problem with UE 5.4 Modular Rig

Has anyone play’d with the Modular Rig in UE 5.4 with a Blender Rigify Rig?

  1. The spine, arms, neck and head seem to work fine.

  2. After you drag the leg module onto the rig, the knee and foot fold in upon itself; the foot snaps to the thigh’s root.

  3. Has anyone successfully set up the Rigify leg with the UE leg module? The knees keep folding up.

I wasn’t aware that 5.4 was out yet… I’ve been wanting to play around with the new features but haven’t had a chance to install the update.

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Figure out a way to use Blender with UE 5.4 modular Rig.

  1. Use AutoRig Pro

  2. When you create a spine use 6 bones

  3. create neck with 2 bones

  4. Generate rig

  5. Skin it

  6. Export Using AutoRig Pro FBX

  7. Use these Export options

  8. Import into UE 5.4

  9. RMB over the Skeletal Mesh

  10. Drag the modules onto the Nodes.

But this is not a solution for the “Rigify” rigs as described in the first post. This is an AutoRig Pro solution.

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Although Auto Rig Pro does provide a solution for UE5 Modular rig. It would be great to find out a solution for Rigify rigs; as illustrated in the first post.

Still looking for the solution for the Rigify “knee” folding in on itself in UE Modular Rig mode might be a checkmarks box in Blender, but I have not found a solution for Rigify rigs.