CocoKozzy
(CocoKozzy)
March 22, 2024, 12:23am
1
Has anyone play’d with the Modular Rig in UE 5.4 with a Blender Rigify Rig?
The spine, arms, neck and head seem to work fine.
After you drag the leg module onto the rig, the knee and foot fold in upon itself; the foot snaps to the thigh’s root.
Has anyone successfully set up the Rigify leg with the UE leg module? The knees keep folding up.
Safetyman
(Safetyman)
March 22, 2024, 11:23am
2
I wasn’t aware that 5.4 was out yet… I’ve been wanting to play around with the new features but haven’t had a chance to install the update.
1 Like
CocoKozzy
(CocoKozzy)
March 24, 2024, 12:00am
3
Figure out a way to use Blender with UE 5.4 modular Rig.
Use AutoRig Pro
When you create a spine use 6 bones
create neck with 2 bones
Generate rig
Skin it
Export Using AutoRig Pro FBX
Use these Export options
Import into UE 5.4
RMB over the Skeletal Mesh
Drag the modules onto the Nodes.
But this is not a solution for the “Rigify” rigs as described in the first post. This is an AutoRig Pro solution.
1 Like
CocoKozzy
(CocoKozzy)
March 26, 2024, 5:12pm
4
Although Auto Rig Pro does provide a solution for UE5 Modular rig. It would be great to find out a solution for Rigify rigs; as illustrated in the first post.
Still looking for the solution for the Rigify “knee” folding in on itself in UE Modular Rig mode might be a checkmarks box in Blender, but I have not found a solution for Rigify rigs.