Um, I have rigged a model to a rigified meta-rigg and have a little problem. You see before I rigified the metarigg I added some custom bones to it - a tail and some claws. And now when I have rigified and rigged my mesh to it (with automatic weights) I saw that no vertex groups were created for the bones I created.
But no matter, I manually added vertex groups for each of those bones and weight painted them. But even now the mesh wonât follow those bones. Why???
I guess it have something to do with how rigify works, but what?
Um, I didnât really know if I should put this in a new thread, but I have a little problem with the foot roll (or whatever its called) - that movement that occurs when rotating the âfoo_-heel-IKâ bone. More specifically it works fine when rotating the foot so it stand on its toes, but get all wrong when it should lean back on its heel.