Um, I have rigged a model to a rigified meta-rigg and have a little problem. You see before I rigified the metarigg I added some custom bones to it - a tail and some claws. And now when I have rigified and rigged my mesh to it (with automatic weights) I saw that no vertex groups were created for the bones I created.
But no matter, I manually added vertex groups for each of those bones and weight painted them. But even now the mesh won’t follow those bones. Why???
I guess it have something to do with how rigify works, but what?
The bones I added is the tail, the bones “Def-spine.006” - “Def-spine.011”.