Ring

Made in Blender 2.64 :slight_smile:


Excellent! Try to render it at higher samples, maybe? How many samples did you render it at?

Thank you :slight_smile: The plane isn’t 100% glossy(amount: 0.83 and only 18 samples), ray samples: only 10, 2x area light with 6 samples :slight_smile:

nice! :slight_smile: …

Only 18 samples it’s very very low you should at least rise it to 150 samples but great work :slight_smile:

Thanks :slight_smile: I want to add that I’m using BI :slight_smile:

You’re not using Blender Internal. Correct me if I’m wrong, but I don’t think you can have samples in BI…I think I’m missing something…

I think you can, it is under scene or world properties

In that case, good job with the textures. Gems are a big pain in BI!

I’m sure that I’m using BI :slight_smile:
Diamond material is a simple surface with raytracing.

Hi. Try render your work with Cycles.
Here is my example of diamonds with material .
You can download .blend file from here.
http://www.blender.pl/index.php?option=com_smf&Itemid=2&topic=13366.0

Thanks for the advice :slight_smile: