Made in Blender 2.64
Excellent! Try to render it at higher samples, maybe? How many samples did you render it at?
Thank you The plane isn’t 100% glossy(amount: 0.83 and only 18 samples), ray samples: only 10, 2x area light with 6 samples
Only 18 samples it’s very very low you should at least rise it to 150 samples but great work
Thanks I want to add that I’m using BI
You’re not using Blender Internal. Correct me if I’m wrong, but I don’t think you can have samples in BI…I think I’m missing something…
I think you can, it is under scene or world properties
In that case, good job with the textures. Gems are a big pain in BI!
I’m sure that I’m using BI
Diamond material is a simple surface with raytracing.
Hi. Try render your work with Cycles.
Here is my example of diamonds with material .
You can download .blend file from here.
Thanks for the advice