Hello,
I made an animation to showcase some of the Reallusion assets and how they perform in archviz settings. Enjoy!
Let me know if you have any questions!
Addons used: Vegetation, Geo-Scatter, E-Cycles
Textures: Poliigon
Hello,
I made an animation to showcase some of the Reallusion assets and how they perform in archviz settings. Enjoy!
Let me know if you have any questions!
Addons used: Vegetation, Geo-Scatter, E-Cycles
Textures: Poliigon
Entertaining social interactions
Can you tell a bit more about animated characters?
Haha yes, I tried to make it a little bit more interesting than simple walk animations Characters are from Reallusion and whats interesting about them is that you can modify its motions the way you want too and need to. Definitely great for some archviz animations
Amazing work as usual Artur! so many frames! i see some denoise flickering and have been getting into animation myself having to fight that exact problem, i used 512 samples at 4K with the denoise nodes on the compositor (Kris from imeshh adviced it´s better than the denoise tick box) and i got good enough results, but at 4 minutes per frame on an animation as long as yours i think it would take me weeks (even on a 3090) also mine was an interior so much less objects / potential problems to deal with. Love the result of the people on the animation! do you import the rigged iclone characters and manually animate the paths? i´m impressed with your results.
This is a really good animation! I have used reallusion characters in my last arch viz animation too. They have a lot of variety but it is quite a bit of work getting them setup. I am experimenting with 4D people.
I really like the water, is that just a noise modifier?
Do you do full time arch viz work?
Thank you! @nektares Yes I was not able to reduce denoise flickering but I think I ahve reduced it to a level when it is negligible for the eye. This animation is also rendered in 4k but with 100 samples and each frame took about 50 seconds on rtx 2080ti. I used E-cycles and its rendering in the background for this so that may sped up the process a little bit.
As for the people: I mixed the motions with actors directly on actorcore and then experiment with them a little within the iClone for example making a head turn on certain moment etc. and thats basically it
thanks! @jon.edis Yes Reallusion is pretty good for archviz especially when client wants some urban animation with movement Yes I do full time archviz freelancing and so Its really important to experiment with some new methods/technologies
As for the water: the shader is made of several noise textures fed into the displacement node. I basically keyframed the scales of noise textures and the effect is satisfactory. Anyway here’s a shot of the setup:
If anyone is interested in some more detail about this project and its 3d people models use here’s a link to a post about it on blendernation : https://www.blendernation.com/2023/07/13/creating-an-animated-archviz-simulation-with-3d-people-in-action-promoted/
Great job. I love the animated people, they add a lot of life to the scene. The only thing that looks a bit off is the animated leaves on the tree in the opening shot; it looks like the scale of the leaves is animated and their size pulses up and down?
Thanks! Yes they might be out of scale but I thought they are fine the way they are tweaking every little detail in animation is tough and there might be more little mistakes
Thanks for the reply Artur, some noise can only be reduced with more samples which amounts to rendertime of course, i agree clients would not mind that small amount of noise, 50 seconds is really great time per frame, i find out some bright or reflective materials are the most prone to generating noise.
Seems like a pretty versatile way to work with people (iclone/actorcore) i bought the population addon and i`m disappointed on the close up shots of the character models, they weights are not right and their movement is a bit odd, i find them only usable from a very far distance. this models look better, of course for the price population is an amazing product for its price. but for a very close shot i think this might be better. Thanks for sharing your amazing work!
BlenderNation article has great explanation of the workflow
I was confused about which Reallusion product you’ve used.
Any tips on managing heavy scenes?
I featured you on BlenderNation, have a great weekend!