rmKit - Mesh and UV addon

Hi there! I switched to Blender last year from Modo and am enjoying it a lot. However, it was missing a lot of features (custom and native) that are essential for me to work comfortably. Now that its reasonably stable, I thought it would be nice to share it with the community.

rmKit is an addon for Blender that contains a wide variety of tools designed to streamline my personal workflow. The bulk of the tools aim to bolster Blender’s modeling and uving tools.

The addon itself can be found on my personal GitHub: GitHub - roosterMAP/rmKit: Blender addon

The documentation can be found here: rmKit Documetation — rmKit 0.1 documentation

If you encounter any bugs post here or add an issue to the github project.

Feel free to use the addon any way you like!

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Looks like a nice set of tools - thanks for sharing!

wow! great stuff there! thank you for sharing! for me moveToFurthest works only for active object

BL 3.6.1

Wow! This looks fantastic! So many great tools! :open_mouth: Thanks a lot for sharing! :slightly_smiling_face:

Also ex Modo here and thanks. Some super interesting features there

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I just submitted an update. Turns out I had this feature locally on my computer and forgot to push it to github: https://github.com/roosterMAP/rmKit/commit/8441a0cbbeef58dbbe80cd475a36882df1ff6e2f

That being said, most cmds do not support multiple active meshes. If anything in particular needs that level of support report it as a big and I will add it to an update queue. But its hard to say when I will have time to actually do it.

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Thanks, man! no rushing at all…
FYI update gives an error

my bad. submitted a fix. forgot to migrate out of debug env.

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@roosterMAP

I used Modo for over 10 years and the last 5 I have been using Blender. I’ve desperately, desperately wanted the work plane in Blender and I can’t believe you’ve created that among all the other tools I love so much from modo.

I just stumbled upon this thread and installed for 4.2 and when I try the work plane for example I get an instant crash?

I’m in 3.6 currently but plan on moving to latest soon. Maybe I’ll do it tomorrow and have a look.

Submitted a fix.

The crash in 4.0.2 was caused by bgl lib being deprecated for move to Vulkan. I switched to use the gpu lib instead. This change still works in older versions of blender like 3.6 so I didn’t need to support two different implementations with a branch on version.

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