Road Vs. Tornado

I used volume shaders on low poly. Apparently that’s possible.

I used a geonodes setup to tear up the ground along a curve, then manually broke and placed the road.

Hardest part? Background and lighting.

If anybody has any suggestions along those lines that’d be awesome.

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This is so cool! I’d add some flying debris, but that’s about it :wink:

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ooh good idea! totally doing it.

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I featured you on BlenderNation, have a great weekend!

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Oh thanks Bart!

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