Hahahahaha! Great ending. Kind of a planet of the apes twist if you will. I really liked how you mixed the animation with actual movie footage. Great job and animation! Want to give us some behind the scenes techie information?
Yes, the Lightsabers look great. Can you explain a little bit the Materials if you have done the lasers with Blender? Are there Blend textures for the colored light in use?
I’m sure I’m among dozens of others who eagerly await an explanation of your better lightsabre method. The Terminator flipping that thing around looked really good and we – of course – would love to know how you did it.
You can tell that you put alot of work into it, like the voices matching the lights of the robots mouths, very nice!!!
Overall it was a really good attempt, producing 5 mins of animation isnt easy and involves alot of work!!!
Hope to see more from you in the future, possibly more spoofs but maybe some original stuff too!!!
Mind sharing your halo settings, too? I’ve tried the subdivided halo plane edge, but I cannot get the thing to look good from every direction. I always have it too fuzzy in side view, with distinct dots, but too hard with the sword pointing toward the camera… Guess I need to subdivide a few more times.
As for the impact flash question you ask in the other forum: A possibility I’d try would be a “flashbulb” added to the sabre object.
Sabres usually hit things about 2/3 of the way along their length, so just put a single vertex object at that point of the blade (parented to whatever is convenient to keep it there) that has a bright Halo/Flare material with an Alpha of 1, a Hardness of 37 or so and a HaloSize of 0. To make it flash when the blade hits something, animate the HaloSize to something that almost entirely fills your screen for one frame, then fills about half of it the next frame or two, then is back to zero. Add subflares to taste.