Roblox models transparent in blender

This usually doesnt happen to me but this month it randomly happened, and it would usually have color on the texture and not be transparent when imported (.obj) as seen below

Color and texture:


Color but original model had texture too:


But now blender is doing this and I don’t know how to fix it. I’ve tried the alpha-blend to opaque, but that takes forever when theres 100+ textures, and then having to re-color each texture also takes forever.

Principled shader > go to the bottom. Alpha is set to 0, set it to 1.
Yes, takes time. Do it by sections a day.
But it will work.
“Complex” takes a little bit more time, but you’re surely getting there.
gambare!

where is principled shader?

It’s the long block node in the shader editor with all the various settings contained within it. You can see it at the top edge of your screenshot.

Okay I was able to fix stuff but I found this, would there be anyway to do what hes doing in reverse, and have that as default? for everything that gets imported?

It seems that either way you go, your shader will lose all its textures in the process. I guess all you can do is reapply your texture images inside of Roblox.

I dont care about textures i just want the color as the default

From the looks of things, there’s no way to transfer base material data between Blender and Roblox. The method you linked to above is just a simple reapplication of the texture images.

On the plus side, if all you’re wanting to do is change your material color, that shouldn’t be too difficult to do. Eyeball it while in Blender, and try to copy the color in Roblox.

well how would I add color? (looking at the grass texture)

In Blender, all you’d have to do is throw your image texture on a MixRGB node before plugging it into the base color socket on the Principled node.

Problem is, that doesn’t look like it’d work for Roblox. Your only choice might be to use something like Photoshop to overlay color on top of your grud texture.

alright, another thing, do you know why my bevel isnt working?

Without looking at the topology, my first guess would be that your scale is off. Select your mesh in Object Mode, hit Ctrl-A, and choose Rotation & Scale.

and then what? because i went back into edit, tried bevel and the same thing happened. I’m really thinking about just deleting blender because out of everyone i know who uses blender and what i’ve looked up im the only one that has/has ever had this problem

Edit: I got it working

No, that’s just Blender being Blender. Everyone here has a Stockholm Syndrome type relationship with it.

It really isn’t all that difficult, but there are thousands of variables for everything you do that can and will throw you off if you don’t have the experience to deal with them beforehand.

Thing is, I tried replicating your issue based off of what I figured it could be, and haven’t been able to do it, so the only thing I can do is ask if you can upload your file. I should be able to drill down on the issue if I can look at it up close.

like this?

No. Upload your model, so I can find out why it’s not beveling right.

You don’t need all the extraneous stuff. Just the one model that’s giving you issues.

I made an edit saying i got the bevel working.

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but do i do this for adding color to the texture?

I’d use Color, or Overlay, but yeah, that’s basically how you do it.

The problem is, it won’t export out when you send it back to Roblox. You’ll need to change the image texture itself.

I dont want to send it back to roblox i just do gfx’s like this one im currently working on