First, some info on the scene:
I was trying to go for a slightly stylised look. Something along the lines of a kitbashed plastic model level of detail, but with realistic textures. As for the scene, it is meant to convey a sense of uncertainty, i wanted to feel like the mech is bouncing on its piston legs while carefully watching its environment.
Everything is done in Blender, the textures were downloaded from Poliigon (https://www.poliigon.com/texture/metal-spotty-discoloration-001). I used the displacement map as base color for the white parts. As for the red parts, I mixed it with a Colour Burn node.
The render was ran through the node Denoiser to smooth everything out, as even at 2048 samples, there were still many artifacts from the eyes of the mech.
Some things to note that I am unsure of:
The composition. Could it be improved if I removed the broken mech on the left side? Is it distracting?
For the body, I haven’t applied the Mirror modifier yet and the UVs for that part are mirrored(see the picture below). I get a nasty seam down the middle. Is there anything I could do other than applying the mirror and fixing it manually?
Using a reflective texture produces horrible-looking discrepancies at the seams, as seen below. I am using the gloss map for the metallic property as well. Is there anything that could be done other than just moving the seam somewhere else?
If you have something to ask, please do so, I will be happy to provide any additional info.
Thank you for reading this giant wall of text!