Robot Helmet Thing

Hey everyone,
Working on some hard-surface stuff, just a test, but might turn into something. Render was done in 2.79b/Cycles

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This looks great. Makes me ashamed to post my WIP for a helmet that I’m working on :sweat_smile:

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Nice work and topology! Reminded me of TRON. :slight_smile:

And Nitram_2000: Don’t be shy, we al had to start somewhere :wink:

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Thank you! I appreciate the comment, but don’t sell yourself short, I’m sure it’ll be great!

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Thank you! Also, thanks for keeping up the good vibes of the Blender community, good to see positive and encouraging comments to other Blenderheads.

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Thanks :+1:

@ECropp, on the left hand helmet, it looks like you didn’t turn on smooth shading for some faces, or was that intentional? I can see the mesh on the piece that kind of protrudes on the left of the helmet.

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Not intentional, but has since been fixed. Not exactly sure what happened there, but I was messing around and they went flat. Probably deleted all the faces and reconstructed it. I’ve inset it now and smoothed it. Good eye!

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I only saw it because I just had a similar problem myself after some face reconstruction so I guess I was subconsciously looking for it :smiley:

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Yeah, it happens sometimes. Nothing that a good ol’ Recalculate or Flip Normals can’t fix, usually.

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No worries, it’s often hard to keep positive in certain forums.

So far the Blender forums have been great, can’t say for some other 3d app forums. Especially when you just starting. :frowning:

rob

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I agree. I use a bunch of different software, and this is the best community out there, glad to be a small part of it.

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I’ve had nothing but great experiences here, even, or especially, as a 3D noob.

Anyway, back on topic. Your model rocks! Stuff like this is inspirational

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Thank you again!
Just a quick render, 500 samples:

Subdivision Surface, Bevel modifier (changed to Weight, then manipulated in the N menu), and Ctrl + B on edges. That’s all I’m doing here. The original object was the default cube subdivided about 5 times.

I learned this a while ago, but here’s an amazing tutorial for this exact thing:


This is really all you need to know
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I saw this ages ago. I forgot how useful it is. I guess I’ll have to go and play with it all again.

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Pretty non-destructive technique, very good tutorial. I’m a little outside of it, but I’m basically doing the same thing. Good way to hard-surface without loop-cutting stuff, but I still loop-cut a few things here