Here’s my latest project, a cute robot thing. Hope you like it :3
I wanted to test out a hard surface sculpting workflow, so the main challenge was figuring how to sculpt wear and tear on a hard surface model. I started blocking out the main parts with simple geometry before I polished the shapes with simple polygon modelling, I then used a combination of sculpting the bigger details in blender and leaving the small surface imperfections for the texturing process (substance painter).
The rigging process went fairly easy as well, the main problem here was to make the joints work properly. I ended up cheating on the wrist joint, I didn’t plan the practical aspect for one of the joints.
Original concept art by Jessica: https://thejandz.wordpress.com/2015/04/11/robot-sketch/