Robotic Arm

I wanted to improve on a design I made for my HMP03 asset pack which mostly features robotic limbs.





 

The one feature I was set on at start was the idea of a “hollow” motor, and that can be see in some of my recent designs - particularly my revisit of another design that has a similar mechanism I was able to make more elaborate.

Regular SubD modeling and some simple procedural shaders for the finish. I know SubD/polygon modeling is seen as a outdated workflow in some circles, but I really enjoy its simplicity and flexibility. This made it easy to take “completed” pieces and quickly reshape them into something new.
 
The timelapse below captures most of the process where I took an existing model from the asset pack and work it into a design I could extract new pieces from.
 

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I featured you on BlenderNation, have a great weekend!

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