Robotic Planet ( A new asset pack I am working on)

So currently working on a Stylized asset pack consisting only Robots. So I thought of making asset packs dedicated to certain subjects based on a Stylised look.

Robotic Planet is going to be the First in this Pipeline

I have a plan to add up to 32-35 Robots, I have finished modeling 4 & Textures 3 of them ( With Substance Painter)

Here you can see from the Sketchfab

https://sketchfab.com/3d-models/robot-4-ede0a7116c3745f19817a0e52ea4d736

https://sketchfab.com/3d-models/robot-2-0e34fbed458144fd9b7712061d96d934

https://sketchfab.com/3d-models/robot-1-773468b6681b4e57bc6941b3701bcfbd



So I am releasing them in a progressive manner, which means I have released 3 of them first on Artstation, CG Trader, Turbosquid & Cubebrush for around $5. Price will remain same & anyone purchasing will get the update for free. I know it is cheap, but selling an asset pack can be a frustrating thing & you can do nothing other than selling them at cheap.

But lets digress to other fact,

Initially I had plan to make them optimised for game, But cleaning the modifiers for the low poly model & then applying the modifier for the High Poly one & then baking the High poly on Low poly didn’t yield a great result.

I tried Quadremesher (addon), Remesher Modifier or Remesher in sculpting, not produced great result, So the only remained option was to manual retopology. Because of time constraint I am thinking of First releasing all of the models first & then go back again to optimise them & then adding them later.

I am considering Topogun 3 & UV Layout to make the process more streamlined.

Now despite with the issue with low poly , the high poly still maintained a great edge flow, so at least for other kind of projects they can be rigged & animated. I tested two of them on Mixamo because of their humanoid nature, not it didn’t show any kind of crazy deformation, so that was a relief. I mean there was some but that was due to being a little different than the usual humanoid nature, so it requires manual rigging. But symmetry wise I found no issue,

And I haven’t rigged or animated them cause I am not a rigger or animator & secondly if I start rigging all of them I can’t sell them at that cheap price.

https://sketchfab.com/3d-models/robot-3-c822a5f3518d4998916f084776acd152