i am trying to simulate a robotic spider in the GE, i would like it to use rigid body etc for the legs and body, i would appreciate any insights anyone would have into this as i have drawn a blank.
so far i have been able to control a leg without rigid body (ie no gravity etc)
Thank you, This is a good method for getting an animated robot to walk. Sorry if there was some confusion, I meant to ask if there is any current way of using linked rigid bodies.
think i have just answered my own question
will edit later to see
You can put all character objects (armature + rigged mesh) into one group and link the group.
Keep in mind, you have to apply the logic to the objects in the group.
I hope it helps
edit: I don’t think that is what you meant. With rigid bodies I do not know. The only “physics” system achiving something like that is the vehicle wrapper. But maybe there are other ways too.