I absolutely love the Guardians of the Galaxy films and Rocket has to be one of the best CGI characters ever.
I wanted to produce a relatively faithful fan art piece and also try and learn a bit about hair and fur in Blender. I’ve only done some minor hair stuff before. I ended up modelling quite a bit of this in Blender. The original sculpt was done in ZB but I did a lot of work in the head in Blender afterwards. Weapon and armour pieces modelling in Blender. The fur has quite a few particle systems (10+ for the head).
I had a blast working on this. The original character brought to life by the fantastic people at Framestore is a masterpiece. It was daunting but fun trying to reproduce a character built by a team of top-level professionals.
The gun is (loosely) based on a concept by Maciej Kuciara.
Thanks. It is quite difficult when you’re trying to replicate a character that really had a team of people work on it. You feel that it never looks good enough. I’m pretty happy with how the fur turned out. It did take a million renders though, the first iterations were… scary.
I would do a few things differently if I started from scratch now but I think that’s always the case.